North Sea Concert

North Sea Concert

For this movie, we chose Rungardvik’s wonderful Sim, one of the best regions in all of SL, decorated with extreme precision and attention to detail.
Thanks to the availability of Alessandra of Mecklenburg, main animator of a community inspired by the Viking world of 1100 AD, we had one of the most beautiful Nordic winters that can be found around the Metaverse.
For the music, all played specifically for the film and in first person by Musa in Fabula, we turned to the characteristic sounds of the Northern seas. Thus was born “North Sea Concert”, shot entirely by us with our own strength, and with music not downloaded from the net.
A few technical notes, we used some fairly heavy LSL scripting to drive the camera movements so that they were as smochothed as possible, with slight movements, and we had to script a sequence of a few dozen camera angles. It might appear that this is quite heavy scripting when compiled with Mono and that it takes up several kilobytes of script memory. Despite this, and despite the sim is full of prims even scripted and with a slight omnipresent lag, the movements of the camera were still smooth, giving a fascinating connotation to the whole shot.
As EEP we obviously chose the night. A snowy, cold, Scandinavian night, illuminated by a starry sky that in our polluted real world we have now forgotten, with a deep black of sidereal space broken only by shooting stars and a sudden Northern Lights. These elements provided the framework where the notes of Musa in Fabula’s violin moved and hovered, equally nocturnal but at the same time pungent.
Rungardvik is a Viking settlement located on the coast of Norway. They live in 12th century, follow the traditions of Norse Paganism, worship the Norse gods, train in combat, hunt, fish, sail, and learn about the Norse lifestyle and mythology. You can visit it at this SLURL.

And this is the result: the machinema movie “North Sea Concert”